- Concept is interesting and unique: healing bullets + two character control
- Because the concept is quite different, the game requires more explanation: it's not initially obvious that you're supposed to shoot your character to heal them
- It's not clear why you're taking damage (seems to be that you take damage over time + you lose health when you drop onto another floor?)
- Relatedly, it took me a bit to realize that I was taking damage at all; I'm infamously oblivious, though, so that's probably on my end. (I did notice that Mario & Ana proper does have screen indication as to when you get hit, so that's good.)
- Music is pretty decent! You've got a strong melody line, ensuring that it sticks in your brain afterwards. The break section could probably use more underlying instrumentation, though - while the chorus/main section sounds fine as is, the break feels muddled and a bit empty. Maybe a bass line of some sort would help...?
- Rest of the sound design is pretty quiet; might be worthwhile to add bullet sounds (different for healing and hurting) and maybe something for taking serious damage.
- Generally, in English, we either write it is as "you died", "you have died", or "you are dead".
- Controls are a bit slippery, but I don't really mind that.
- Gameplay, once I figured out the controls, is pretty fun. It brings to mind a certain style of addictive browser game, the sort of thing you would play in class.
Keep up the good work! I hope you don't mind me commenting on this early version of the game. :3
I am EXTREMELY EXCITED to receive your serious review!!!
Thank you very much!
In fact, a game extended from this one has entered the Early Access stage on Steam. If you don't mind, I would very much like to send you a key and would like to know how you evaluate it.
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- Concept is interesting and unique: healing bullets + two character control
- Because the concept is quite different, the game requires more explanation: it's not initially obvious that you're supposed to shoot your character to heal them
- It's not clear why you're taking damage (seems to be that you take damage over time + you lose health when you drop onto another floor?)
- Relatedly, it took me a bit to realize that I was taking damage at all; I'm infamously oblivious, though, so that's probably on my end. (I did notice that Mario & Ana proper does have screen indication as to when you get hit, so that's good.)
- Music is pretty decent! You've got a strong melody line, ensuring that it sticks in your brain afterwards. The break section could probably use more underlying instrumentation, though - while the chorus/main section sounds fine as is, the break feels muddled and a bit empty. Maybe a bass line of some sort would help...?
- Rest of the sound design is pretty quiet; might be worthwhile to add bullet sounds (different for healing and hurting) and maybe something for taking serious damage.
- Controls are a bit slippery, but I don't really mind that.- Generally, in English, we either write it is as "you died", "you have died", or "you are dead".
- Gameplay, once I figured out the controls, is pretty fun. It brings to mind a certain style of addictive browser game, the sort of thing you would play in class.
Keep up the good work! I hope you don't mind me commenting on this early version of the game. :3
I am EXTREMELY EXCITED to receive your serious review!!!
Thank you very much!
In fact, a game extended from this one has entered the Early Access stage on Steam. If you don't mind, I would very much like to send you a key and would like to know how you evaluate it.
Maybe u can email me at the email on Steam page
Eheheh, sure!! I'm honestly really happy to hear that you'd like to do this. :)
I can't find your email (I'm oblivious D:), but I joined the game's Discord server instead. I'm *Catgirl_Frostmoon* both there and on Steam. :3